Posted May 04, 2020 by GamingPugsStudios
A new day a new update :-)
I changed the name of the game because I don't like it, it is a bit confusing and I think it does not sound very well. The game will be called "Voxel Crusade" for the future. It might take a few days before Steam changes this. I will leave the folder structure the old as well because I don't want you to lose any data.
I will work on integrating the castle building AI from now on, there wont be big updates for a while. I will still fix bugs and add small requests if you have some. I will try to upload some update videos on YouTube and post questions here if I want your oppinion on something.
Other changes:
Mechanics:
-There is now an indicator when a unit got stunned.
Balancing:
-On nightmare difficulty there will now spawn 2 "normal" bosses from spawners.
-Increased some bosses base health to 22500. (before 15000)
Bugfixes:
-The assassin had it's second dagger in his hand when working.
-The players defense was not calculated correctly.
-The hoe animation had no sound.
-The unit window did not open in the angled view.
-Rats where not hitable by meele units because the hitbox was too small.