Posted May 04, 2020 by EdSpaged
Hey everyone, I'm here regarding another update with the questlog!
In my previous post, I briefly talked about after quest events that can occur after the player completes a quest in the game. I wanted to expand upon how that system works! I'll be using Side Quest 01: "Farmer's Only", to explain some of the features.
As you can see, the quest after events has been updated in order to handle NPCs more effectively.
The System can now:
These may seem abstract, but they can be combined together to make awesome results. In the case of "Farmer's Only" this is how the game handles Farmer Ronald:
This is a pretty basic implementation for the system, but this can be use to string questlines together so that npc's give the quests in the correct order.
Anyway, that's all from me for now! See you next time!