Posted May 04, 2020 by GMPguy
I've been working on this game for the last month, and alongside some fixes and minor changes, I've added new content. Here are the changes:
This is probably the most important part of the update, for it changes the way you can play this game by a lot! Now, whenever you choose to start a new game, instead of only choosing the difficulty level you may also choose a game mode. There's the classic game mode (basically the normal game), and the new horde game mode.
Horde game mode is a type of standard arena shooter, where you're placed in a small enclosed map, and your objective is to eliminate a specific amount of mutants without dying. Unlike the classic mode, you're not: exploring maps, collecting food, avoiding dangers, and leaping from map to map. Instead you are: collecting random weapons and upgrades, collecting money and purchasing equipment from vending machines, killing mutants of all types, and surviving through an infinite amount of waves.
Before each wave, you have a one minute of intermission time, where you can either explore the map you're on (if you haven't played on it yet) and buy stuff from vending machines. On 5 seconds before the intermission phase ends, a cowbell will ring signifying a beginning of a new wave (though you can ring it before that to skip the intermission phase). During the wave, mutants will start spawning from random spawn points placed on a map, and you'll need to kill them with weapons you either bought or got from emergency boxes. After all of the mutants have been killed, wave ends, and another intermission phase begins.
Each new wave will be harder than the last. There will be more mutants to kill, more mutants that can be on map at once, higher possibility that a special type of mutant will spawn, and mutants overall will be more durable and faster!
Currently, there are 6 maps that can be played with horde mode:
This mode is deviating a bit from the main premise of this game, but it's a fun (at least I think so) alternative to the main mode. It can also be used as a way to practice using weapons, and to see what certain types of mutants can do, since there are a lot of both guns and mutants!
One of the most common type of NPCs, and the main attraction of the new horde mode, has been given some improvement. Those changes are minor, but do give some depth to mutants, and make them more fun to play against.
During play testing, I've decided to make some changes regarding the gameplay. They're also minor, but it is worth to mention them nonetheless:
To make the game experience better, I've decided to upgrade some of the audiovisual side of the game. The upgrades in question are:
That's it for this update. As to my previous statements from my devlogs regarding the future of this game however, I think I made a choice. Since I'm not really in a mood to create this game from scratch, I think I'm just gonna work with what I have. Perhaps, I am going to create the new and improved version of this game, as a form of sequel, but those are plans for the far future.
I am though probably going to create a downloadable desktop version of this game, because I've noticed, that being a browser game really hurts the performance.
But for now, that's about it. This is the new update 1.2, enjoy!