Posted May 03, 2020 by fosterdouglas
We spent time recently using Apple’s "Test Flight" program to send the game out to a few people, to get feedback on the general setup and the first level of the game. It was overall successful, and some of the feedback we got was primarily about the game’s overall difficulty (too hard), and way-finding (no map, or unsure where to go at some points). We’ll do some balancing to the game’s difficulty overall, but we likely won’t do another beta testing session until the game has all 3 levels and the boss implemented.