Posted May 02, 2020 by Hitbox Makers
#GameJam #Guide
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Bringing together the right mix of people, with the correct mood
For recruitment and creating partnership, is useful to have a clear identity and the tools to make it known.
In our case, we want to organise a convivial event, where anyone dreaming of creating a game can join, and achieve something they will be proud of. As most don’t know what a Game Jam is, here is the most basic description we came up with:
Create a game in 48 hours
Alone or in a team
Beginner or experienced
Video Game or Board Game
Developper, Musician, Designer, Author, or just Player…
We have a logo and a name, so we can be recognised. And we have a web page with previous game jams, so it is easy to explain what our event is about.
And of course, when the game Jam arrive, we have a an easy online tool to let participants register.
The success of a Jam heavily relies on gathering the right mix of participants. Our choice is to favor team creation between people who don’t know each other, and to mix differents skills and beginners with more experienced people.
Why is it so important to mix people and skills? Because our fun is to see the participants create something they thought was beyond their scope.
Also, as a game jam participant, it is absolutely magic to see your production transcended by someone else’s skill:
Allowing these team creations, might be the most important thing we bring to our participants.
Even if you if your event is famous, recruitment always requires some amount of work. The wider participant’s diversity you seek, the more of channels you use, because they have differents lives and tastes.
Here is what we are doing:
Well, that’s a long list! But for our first editions, we could track that each action had brought us from 3 to 5 participants. And we had a rich mix of participants, with 70% of them from our town, and 30% from somewhere else. And it led to incredible encounters!
Now that we are installed, it is easier to meet our target of 70 participants, but we are at risk to grow a more uniform audience.
Ludum Dare and Global Game Jam: There is a huge advantage in taking part in this events: they reference Real World Gatherings, and the are famous enough to attract some participants for you (probably not a crowd though…). However, specifically with the Ludum Dare, there is a risk with recruiting people who have no idea what it is: most won’t care entering its online process (publishing the games online, voting for other games after the jam…) The Global Game Jam is perfectly suited for that though…
Competitive and Tech Based Jams: The recruitment strategy will be much more focused on a specific group of people. You might not want beginners nor casual participants...
Competitive Jam: If you are into competition, make it professional: you will need a high level jury, good partners, a powerful communication, and a dedicated team to animate and capture the event.
Tech Based Jam: If your participant are technically good, it might be a great idea to invite some experts who will guide them with the technologies you want to experiment. However beware! If they are not so good, you might trap them into something too complicated for them... A Tech-based Jam is not for everyone.
One of the greatest capital of a recurring event is its community: those who took part or helped us in previously.
They will be the first to promote, support or attend to you event. And it is also among them that you might recruit your next organisation team. So your community is incredibly important and deserves to be treated well.
Some hints:
Organising a good event requires a great team, which is enjoying what is is doing. But beware: depending on your ambitions, it might require a fair amount of work!
The requirements before, during and after the Jam are very different. And you won’t attract the same people to give you a hand at each phase.
If you go for a medium sized Jam with a low budget, you might not need that many people at this stage. But it is a long term work, which can at times be tedious:
It might be a good idea to 6 month prior the event, which an increase in workload 3 month before. In our case, we were 3 with a general project overview, with 3 other people involved in specific tasks (finding the place, building communication assets, and prepare some -really cool- animation for saturday evening).
Being at least 3 is great, because we can share and adjust our ideas.
During the event, you are likely to require an extended team to handle your events highlights and organise a rotation. But if you warn people early enough it might not be that difficult to recruit: some find it very exciting.
Here are a few hints to shape the extended team:
And remember: allow yourself to rest, go for a sound sleep, and out for a walk. If the rotations have been well organised, the world won’t collapse when you are away. ;-)
Usually, many participants are thrilled to come a but earlier to give a hand for the installation.
However, everyone will be absolutely smashed at for the final clean-up. So plan ahead, and warn your participants early enough that you will need some help once everything is done: “The more, the quicker, the better”
If you plan to provide food, you will also need enough helping hands for the preparation, serving AND cleaning. If you provide food for every meal, you can’t rely on the participants. You really need a catering team.
These events can easily get be pretty hectic, with speeches to give, tons of questions and request, things to move, decisions to make, food to handle…
It really is a good idea to plan ahead who will do what. Basically, one person can only handle 1 or 2 missions at a time.
The event was great! You community has developed! But you fell smashed…
However, you really need to nail the event’s success. And there are a few things to do the day after: finishing the clean up, making sure that every games are published in nice page, posting to articles, keeping in touch with your newly grown community…
So plan these actions ahead, (and not too many). Also, everyone should be advised to take at least one day off.
There are different moments in the organisation: the slow preparation work, the ectic animation during the event, the tedious accounting after the Jam… And different activities to do: partnership management, communication, animation, accounting. So a great team is made of different kind of people:
Competitive Jam: If you are into competition, make it professional: you will need a high level jury, good partners, a powerful communication, and a dedicated team to animate and capture the event
Tech Based Jam: If your participant are technically good, it might be a great idea to invite some experts who will guide them with the technologies you want to experiment. However beware! If they are not so good, you might trap them into something too complicated for them... A Tech-based Jam is not for everyone.
Whatever their implication is, the entire team needs to bound together and feel recognized for the time and energy they gave. So it is good to building the project together, and have a good beer or a diner, before and after the event.
Also, it is nice to let the community know that you are open to new ideas, and need some help. But broadcasting a message to an anonymous crowd might not be enough: Some people would love to help, but have never considered that possibility or believe that they don’t have the legitimacy. So it might be a great idea to personally propose them to give you a hand. As long as they know that they can decline, they might feel a great pride and maybe become your next core organisation team!
<- Back to What is a Game Jam?
-> Continue to During the event - Creating a comfortable and creative environment