Devlogs
Build #12 Updates
Posted May 02, 2020 by Exo
Last updated: May 2.
Build #12.7
- Fixed dummy grabbing.
- Fixed Kunai stabbing.
- Fixed hand rotation locking when using controller relative movement.
- Climbing tweaks.
- Adjusted haptics.
- Changed default graphics settings for Oculus Quest.
- Slightly improved performance.
Build #12.6
- Two handed rotation for melee weapons.
- Improved climbing.
- Improved grab detection.
- Improved grab attach.
- Improved force grab.
- Fixed ladders.
- Added Difficulty setting to Player Settings.
- Increased physics timestep to 144hz on Oculus Quest.
- Added default bindings for WMR controllers.
Build #12.5
- The Return of the Melee.
- Hand and arm colliders now only ignore grabbed object.
- Improved enemy spawner.
- Tweaked AI.
- Tweaked sounds and haptics.
- Clamped resolution scale.
- Reverted to Projected Gauss-Seidel Solver.
- Updated to Unity 2019.3.10.
Build #12.4
- Fixed spawning under floor bug.
- Tweaked player strafe speed.
- Updated to latest Oculus Integration.
Build #12.3
- Temporarily removed Katana, Kunais, and Dummy grabbing until fixed.
- Menu and Virtual Crouch button hints added.
- Dummy tweaks.
- Enemy spawner tweaks.
- Headshot to enemies are now one shot kill.
- Made climbing with crowbar easier.
Build #12.2
- Fixed the ball.
- Option to use original grab style or new experimental one.
- Object collision audio spam fixed.
- Easier to grab pistol slide.
Build #12.1
- Fixed broken enemy spawner.
- Fix audio spam when climbing.
- Added another crowbar.
- Disabled Action Camera option.