Posted April 29, 2020 by fishlicka
This update changes the way some thins work under the hood, and probably breaks the game in some more ways ;)
Weapon and hats save now, limbs no longer snag on things, ragdolls aren't a frame behind actual physics anymore, areas activate/deactivate properly when moving between them, and there are a number of other minor improvements. Added a pizza, a hat, and some cute car enemies to show off my new car physics (which aren't great yet).
Next up I'm aiming to add some more content rather than just reworking existing systems. Especially the car. The wait shouldn't be nearly as long as this last one.
Changelog below:
## [0.0.8]
### Added
- Frozen Pizza weapon
- Rad Baseball Cap
- Automobile enemy
- Hurt effect intensity settings slider
- Monsters receive very quickly decaying armor when hurt (like the player has since 0.0.1) to prevent freak multi hits that one-shot bosses
### Changed
- HP bar is now shown briefly for last monster damaged
- Player now keeps weapon and hat on respawn
- SaveFile format to allow for saving of weapon/hat and inventory
- Game logic around grabbables/wearables changed to get ready for inventory system
- Creator's Plane is now infinite, he flies to you if you get too far away
- Evil Cave monster allocation
- Monsters, corpses and weapons parented to evil cellar switch parent to Creator's plane when passing through vertical tunnel
### Fixed
- Limb/weapon snagging problem fixed! (Disabled continuous collision)
- Land and Cellar should now properly deactivate when entering the underground and creator's plane, respectively
- Ragolls no longer update 1 frame behind present (no more gap between weapon and hand while falling)
- Distant 'oof' when you open trapdoor
Hotfixes
## [0.0.8a]
### Fixed
- Rad Baseball Cap now actually spawns when you devour Ingot
- Weapon recoil reverted to 1 from 0.5
## [0.0.8b]
### Fixed
- Disabled cheats enabled in 8a (again lolol)
## [0.0.8c]
### Changed
- Buffed weapons and nerfed monster armor