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URF Development Roadmap

Ultimate Roguelike Framework is being built as a long-term infrastructure for serious Traditional Roguelike development in Unity.

The goal is simple:

Build Roguelikes the right way. Grid-based, turn-driven, expandable.

v1.0 – Foundation (Released)

  • 8-direction grid movement
  • IAction turn engine
  • Shadowcasting FOV
  • A* pathfinding
  • Melee Combat
  • Inventory system
  • Save / Load
  • Character sheet
  • Floor transitions

Everything required to build a classic Traditional Roguelike is here, but this is only the beginning.

URF Roadmap


Development Milestone

URF Simple Edition is focused on becoming a stable, production-ready Traditional Roguelike framework. The goal is not to add endless features. The goal is to complete the core properly.

Once v1.2 is complete, Simple Edition will be considered feature complete, and future updates will focus on refinement and stability.

Scope & Direction

URF is being built intentionally. Simple Edition will remain:

  • Code-driven
  • Lightweight
  • Simulation-first
  • Focused on Traditional Roguelike design

Advanced expansion systems will be explored separately once the core is finalized.

Built for Real Games

URF is not just a sample project. It is actively being used to build a full commercial Roguelike currently in development called Rogue Together. URF is a tool designed for any developer building a Traditional Roguelike. The fact that it powers a real game ensures it remains practical, stable, and production-focused.

Community Feedback

Feature requests and suggestions are welcome; however, development will prioritize the following:

  1. Completing the core milestone
  2. Maintaining architectural clarity
  3. Avoiding unnecessary feature creep

The goal is quality over quantity. This is only the foundation. Thank you for your time and look forward to future tutorials to expand your URF in the coming weeks.

Download Ultimate Roguelike Framework: Turn-Based Grid Engine for Unity
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