Devlogs
Overworld + dungeon variety - v0.15
Overworld + dungeon variety - v0.15
- There is now an overworld for the player to explore!
- The overworld has a number of dungeons for the player to explore (they look like trees with a skull cave on the front)
- The overworld, and each dungeon, are saved after being generated, so you can re-visit any dungeon by walking back to it
- Dungeons found on the overworld will generate with special qualities, including unique loot tables, monster abilities, and resistances
- Added dissolve visual effect on monster death
Known Issues
- Potions will continue to display on your hotbar even after you have used them all.
- Monster unit frames can be seen on your minimap and around corners
- There is no way to tell except by observation what the unique qualities of a dungeon are. Later patches will add scrying abilities and townspeople who can tell you about nearby dungeons
- You will always respawn in the temporary starting area after leaving a dungeon
- Save files are most likely incompatible with previous versions due to a radical restructing of world save data -- you may have to delete your character and start over (sorry!)
- May be some instability in this version -- will be fixed in minor patches
Files
FamiliarQuest.Windows.v0.15.zip 897 MB
FamiliarQuest.Linux.v0.15.zip 1,007 MB
FamiliarQuest.Mac.v0.15.zip 948 MB