Posted April 29, 2020 by Punching Donut
Fixed the spastic finishing moves. Now they are fired when hitting the interact key ("E"), an icon will appear when they become available.
A fourth room has been added. This one starts to introduce real platforming game play.
Made many graphic improvements including:
- New time slowing effect used to make finishing moves and elbow drops more dramatic. FYI while in mid air, hold down and attack to drop bows.
- New glow on player weapons when swinging them.
- Sewer dwellers have better attack animations and some minor skin improvements
- The default artifact (hold up and attack) will now heal for half health. This will change in the full demo but I wanted players to have a free easy heal for now.
- The nun warrior skin and animations were updated. Sex sequence removed for now though (I have a different approach coming in the next update)
- Fixed the slide skill. You no longer have to hold a direction to get the slide to work.
- Madness runes are working as well as the madness animation and related mechanics. Not ready to go into depth on explaining these yet, just saying...
KNOWN BUGS:
- Inventory and equipment panels are still goofy. I promise to have these fixed in the next update.
- Prison sex sequence animation anomalies. (When you see them... you'll shit bricks)