Posted April 29, 2020 by JoranPotze
Today is the week were we finish implementing our final features. From this point on, all we gotta do is polish what we already have and hope we don't break anything. The first thing you will notice when you start our game, is that there is a main menu now. There is several sub-menus to go to from there on, with classics such as a tutorial showing the control scheme, settings and a page with extras and credits (for now simply holding a placeholder text). You could also exit the game, but why would you ever chose to do that. As soon you press start, it will bring you to a character select screen that isn't quite working yet and bring you straight to the game after 3 seconds.
The main feature added in terms of gameplay involves the Engineer and his collection of items. He now has a crafting bench available to him in his room at the bottom. There he can craft two different items: ammo with shiny metal and health kits with juicy fish meat. This also includes an inventory system for each character. Whenever they pick up and item, it start floating behind them in a bubble, until used or dropped.
There is a way to see them coming however, cause the captain now has access to a sonar. When he activates it, it will show the location of nearby enemies for a couple of seconds. Very useful for the Gunner to know which gun he should be pilotting.
The final and maybe most important feature that we added, is the possibility to win or lose the game. Once you reach the end in time, a victory screen will pop up with all our characters doing a silly pose. However, if the Tentacle Horror catches up with you or all characters drown before you make it, you will get a spooky death screen. Both will allow you to go back to the main menu luckily and try again.