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Scripted Dialogue Pop-ups

Storybook Library: Giant's Causeway
A downloadable game for Windows and macOS

In the game, the main character's wife instructs the player after they escape the giant and the giant speaks at multiple points. I created a text object for dialogue and differentiated it from the key press prompts for these moments.

In a C# script, I accessed the text object and changed it as needed throughout the gameplay.

--Presley

Download Storybook Library: Giant's Causeway
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