Posted April 29, 2020 by Britney Luong
I was the level designer for this game.
What I did:
In order to fully integrate the narrative into the game, I felt that adding a wreckage site at the beginning of the level would help tell the story better of why the scientist is in the Ice Age. In addition, I added the wind and freezing background noise to portray how the weather in the Ice Age was harsh. I placed the penguins on top of spaced out platforms to introduce the player to more challenges while they are exploring the area. I also added a winning scene, so the player could understand that the scientist was able to teleport back to his time period. Initially the whitebox layout was more linear, however as a team, we decided to make the level more open so the player can explore more.