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DevLog #3 & GDD

Witness
A downloadable game for Windows and macOS

I'm beginning to finally see some progress on Witness, albeit slow. Most of the visual environments have been completed and are being rendered out. Basic animations/frames are also being rendered. I am thinking of going back into the artwork after most of the game is completed and maybe adding more of a cartoony effect to them, but I actually really like the simple 3D approach to the background art so I'll be deciding on that later on.

I've also done a good bit of coding, mainly focusing on the features that I feel are extremely important to game-play (ie. clickable inventory, room navigation, etc.). Scenes that haven't been rendered out have placeholder images for right now.
I also spent some time gathering audio assets for sound effects and ambiance. At the end, I'll be sure to add a credits and link to the copyright free sources/musicians I'm using for my game. 

I started character sprites in ProCreate, but character modelling/design is my weaker point so that is a hurdle that I need to fully tackle soon and may cause me a few problems.

Overall, progress has really been coming along. I don't think I'm where I need to be in order to be on track, but I have faced a lot of the obstacles that I was most worried with and am relatively happy with how game-play features are coming together. Hopefully, I am able to maintain this momentum and finish the game in time for the end of the semester.

!GAME DESIGN DOCUMENT!

https://drive.google.com/file/d/1EzvUjNUT_vGoTFXZ0OK5wHAvuqIOakZV/view?usp=shari...

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