Posted April 28, 2020 by bloopyturtle
Temple Run 2 One Death is planned to be a side-scrolling puzzle platformer. We don't currently have a ton of content for it, but we've got guts and youthful spirit aplenty (and also a one-day deadline) so that's bound to change soon. Very soon.
...
I kid. There is a little more than that. Player movement, dialogue, and camerawork exist, but don't yet interact with each other. What's left aside from that is a time-travel mechanic, environmental interactions, NPC movement, sound, beginning and victory conditions, art implementation.... I'll look into whiteboxing the level so I can work on those.
But hey, what else are all-nighters for?