Posted February 25, 2026 by moxystudios
Music is now streamed from cdn.dwars.io at runtime instead of being embedded in the build. This cuts
the WebGPU build size by roughly 377 MB. The first track downloads before the playlist starts, so there's no silence
on load. "Cold Logic, Warm Blood" always plays first, then tracks shuffle with no recent repeats.
Switched from OGG to MP3 format — OGG streaming isn't supported on Unity WebGL.
Ambient sound loops now fade out over 2 seconds at the end of each repetition and fade back in over 2 seconds at the start of the next, eliminating hard cuts at loop boundaries.