Posted April 27, 2020 by Navypink
I just posted a new update after fixing a bug which my testers spotted a long time ago but I never managed to fix until now.
And since I was updating already, I decided to add some of the things I added in the past few days, while making the Act II build for testers. I decided the breaks feel a bit empty, so I finally implemented some break events where MC walks around the hospital randomly. Since they'll be playing through the game 6 times, they need something to do on breaks. And since most of these new events don't spoil things, I added them in, without the few that I felt got a bit too deep into the full game's plot.
What's new in this build?