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Devlogs

v0.60b

Shadow Code
A downloadable game

Log Changes:

  • Changed header and table colors
  • Changed fonts
  • Added pre-generated character sheets
  • Added Role Play to Basic Terms
  • Replaced Action & Attribute pictures with higher resolution pictures
  • Actions & Attributes
    • Changed Engineer Action to Analyze
      • Changed definition
    • Changed Study Action to Logic
      • Changed definition
    • Added dodge to the Maneuver Action description 
    • Provided a few examples for rolling Attributes under the list of Actions
  • Added out of combat Ability duration to Roll the Dice and Judge the Result comment box
  • Building a Character
    • Changed Allocate points into Actions description
    • Added Notate Supply
    • Added to Gear Up description
      • Add any gear your class or backstory may have.
  • Classes
    • Fixed recovery Harm amounts on character sheets
    • Removed start with armor on character sheets
    • Swapped order of Surger and Striker under Classes
    • Architect
      • Rewrote class description
        • From “A resourceful tech tinkerer and dedicated hardware enthusiast, driven by a passion for salvaging and repurposing forgotten parts into fully functional machines. Whether it’s drones, robotics, or vehicles, they excel at breathing life into scrap. With a sharp eye for hidden potential in discarded tech, they transform junk into innovative, working creations that defy expectations.”
        • To “A resourceful tinkerer and versatile builder, this engineer is driven by a passion for salvaging and repurposing forgotten parts into fully functional creations. Whether it’s drones, robotics, vehicles, or structures, they excel at breathing life into scrap. With a sharp eye for uncovering strengths and weaknesses in any design, they can break down constructs as easily as they build them.”
    • Echo 
      • Prowler's Edge Ability changed to work on weaker enemies
        • From: Prowler's Edge: Incapacitate an unaware enemy without alerting others.
        • To: Prowler's Edge: Incapacitate weaker unaware enemies without alerting others.
      • Keen Eye Ability now also works on persons, previously only ‘when searching a room or area’
    • Havoc
      • Removed Once per Operation on Lead Storm
    • Physician
      • Changed class description
        • Removed ‘: resilient, resourceful, and always ready’ at the end of the description
      • Changed Physician’s Ability Trauma Kit from 7 supply maximum to 5
      • Added ‘or when others follow your plans’ to Project Authority Ability
      • Changed ‘creature’s’ to ‘target’s’ for Vital Scan Ability
      • Added ‘on a successful attack’ to Malpractice Ability
      • Added “Marking their final Harm box still remains potentially fatal.” to Pain Suppressant Ability.
      • Changed Bioengineer description word from ‘selected’ to ‘chosen’
    • Punk
      • Changed class description
        • Replaced 'through trouble’ with ‘out of danger’
      • Changed Never Tell Me the Odds Ability from ‘reduce the Harm you take by half’ to ‘reduce the next damage you take by 2 Harm’
      • Removed ‘or hiding objects’ from Just Borrowing Ability
      • Removed Ability Rough and Tumble
      • Added Ability Disarming Charm
    • Striker
      • Changed class description
        • From ‘A blur of speed and surgical precision, this close-quarters specialist strikes with deadly efficiency. Their near-superhuman reflexes allow them to evade bullets, slip through defenses, and unleash fluid, devastating combos that bypass even the toughest armor. They merge stealth, agility, and lethal intent, moving silently, swiftly, and vanishing before the enemy knows what hit them. They move like a phantom through the battlefield.’
        • To ‘This warrior dominates close-quarters combat with a blur of speed and a storm of lethal strikes. They move like a shadow, slipping through defenses, evading attacks, and striking at weaknesses with lethal accuracy.  Every blow is calculated, every motion fluid. Moving like a phantom through the battlefield, they blend stealth, agility, and lethal intent, vanishing before the enemy knows what hit them.’
      • Bullet Reaper Ability changed to ‘Once per Encounter you can reroll a failed Action Roll when dodging’
      • Changed Glitch Step Ability from ‘whether to engage an enemy, dodge incoming fire, or move behind cover’ to ‘to engage an enemy or protect an ally’
      • Precision Execution Ability removed
      • Precision Strike added
      • Changed Silent Hunter Ability from ‘Stealth Rolls’ to ‘Cloak Rolls’
      • Change Ghost Strike
        • From “Your strikes are so fast they appear to leave afterimages. Once per encounter, you can feint an attack, causing an enemy to react where you were while you strike them from another angle.”
        • To “Once per Encounter, if you dodge an attack at close range from the attacker, you can immediately counter, leaving a brief afterimage where you stood.”
      • Final slash definition changed from ‘bypassing armor, cover, and any defenses. Once per Operation, deal double Harm’ to ‘bypassing armor or light cover. Once per Encounter, deal +2 Harm to all targets.’
    • Surger 
      • Changed class description
        • From ‘A juggernaut of raw strength and unbreakable resolve, they rely on brute force and sheer tenacity to demolish any challenge, whether in combat or verbal confrontation. With rapid regeneration and near-invulnerable endurance, they smash through enemies and barriers alike. Every charge hits with seismic impact, and no matter the odds, they press forward: unstoppable, unyielding, and driven by relentless will. ’
        • To ‘A juggernaut of raw strength and unbreakable resolve, this champion relies on brute force, relentless tenacity, and unstoppable momentum to smash through enemies and barriers alike. They stand as a shield for their allies, absorbing blows and protecting those around them. Rapid regeneration and near-invulnerable endurance let them shrug off damage and retaliate with devastating counterattacks.’
      • Brutality Ability changed from +2 Harm to +1 Harm
      • Iron Will Ability changed to Intercept
        • From: Iron Will: Reduce all penalties from the Harm Track by one level. However, marking your final Harm box remains potentially fatal.
        • To: Intercept: You can throw yourself into danger to take the hit meant for an ally within close range.
      • Changed Harden Skin definition from ‘ reduce all damage taken by half’ to ‘2 Harm’
      • Harm Track changed on character sheet
    • Whisperer
      • Changed Silver Tongue Ability definition from ‘social’ to ‘Influence’
      • Influence Toxin Ability changed from ‘You may reroll any failed social Action Rolls.’ to ‘Once per Encounter you may reroll any failed Influence Action Roll.’
    • Cyber Shaman
      • Harm Track changed on character sheet
  • Species
    • Bovids
      • Removed Horned Assault species bonus and replaced it with Stampede
        • From ‘You can charge at an opponent, striking them with your horns and inflicting 2 Harm upon impact.’
        • To ‘You can charge at an opponent, striking them with your horns, knocking them down.’
    • Canids
      • Changed Sniff species bonus definition
        • From ‘With your heightened sense of smell, you can detect subtle clues or emotional states that others would miss.’
        • To ‘With your heightened sense of smell you can recall unique scents, people, and places you’ve been.’
    • Corvids
      • Replaced Forager species bonus with Never Forget a Face
        • From ‘You have the ability to search an area thoroughly, uncovering something useful in the environment.’
        • To ‘You are apt at remembering faces and past interactions. If you’ve ever interacted with someone before, you never forget the details.’
    • Leporids
      • Replaced Sentry species bonus with Hazard Hop
        • From ‘You can detect threats before others and alert them.’
        • To ‘You can effortlessly leap over obstacles and hazards, using short lateral or vertical jumps powered by your strong legs.’
      • Change Rapid Reflexed species bonus definition:
        • From ‘Once per Operation you can automatically succeed a dodge roll.’
        • To ‘Loud noises or sudden movements put you on alert, triggering a rapid response.’
    • Mustelids 
      • Replaced Predatory Focus species bonus with Relentless Chase
        • From ‘When pursuing the same target over multiple turns, gain +1 to Action Rolls against that target until they are downed or escape.’
        • To ‘When pursuing a fleeing target, you rarely lose sight or fall behind, running them down until they’re too exhausted to keep going.’
      • Replaced Thick Skin species bonus with Weasel Out
        • From ‘Reduce all penalties from the Harm Track by one level. Marking your final Harm box still remains potentially fatal.’
        • To ‘When you’re trapped or pinned, you can wriggle through tight gaps, twist out of restraints, or spot the one weak point that lets you slip free.’
    • Procyonids
      • Changed Torpor species bonus definition
        • From ‘Torpor: Resting allows you to fully recover all harm.’
        • To ‘When sleeping your metabolism, heart rate, and body temperature are greatly reduced. A full rest restores all Harm instead of the usual half of your maximum health.’
    • Hominidae
      • Changed Unpredictable Tactics species bonus definition
        • Removed ‘gaining advantage’
      • Changed Collaborative Instinct species bonus definition
        • From ‘When aiding an ally, grant them an additional +1 bonus beyond the usual teamwork benefits.’
        • To ‘You always find some way to help. You can support an ally even when the task is outside your expertise.’
    • Automatae
      • Changed System Overclock species bonus definition
        • From ‘Once per Operation, temporarily boost either your physical speed and reflexes or your mental processing and perception.’
        • To ‘You can briefly sharpen your speed and reflexes, boost your strength, or accelerate your mental processing, but it’s risky so you only use it for critical moments.’
  • Augmentations
    • Added capacity for mods
  • Added more weapon types to Gear section
  • Changed Weapon damage
    • Light, medium, heavy, and explosives deal +1 more damage
  • Character Advancement
    • Under Spending XP changed Select a Class Ability from 6 times to 4 times
  • Cash Rewards
    • Changed payout from 10-20 credits for normal Operations & 50 for critical Operations to 50-80 for normal & 120 for critical
  • The Setting
    • Many parts rewritten
      • Augment Alley changed to Splice Dens
    • Hired 3rd party editor

Files

  • Shadow Code Core Rules v0.60b.pdf 14 MB
    36 days ago
  • Playbooks v0.60b - .zip 365 kB
    36 days ago
  • Playbooks v0.60b Pregen - .zip 764 kB
    36 days ago
  • Class Summaries.pdf 3.8 MB
    36 days ago
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