Devlogs
Devblog #4
These few weeks were mostly focused on programming and math. As a solo game developer, I've learned how important it is to work smart and not hard so I'm always searching for ways to optimize my workflow.
These are the improvements I made this time:
- Added a better looking chandelier to the hall( still not finished, needs candles and more crystals).
- The new main character is now in the game( but not textured yet).
- Implemented the mechanic to open books( there's still no textures nor character animations).
- Composed the main menu soundtrack for the game.
- Added one item to the game relevant to the story.
- Modelled a sofa bench.
- Improved the corridor leading to the library.
- Painting frames are finished( only need to find some public domain paintings).
- Disabled movement when cutscenes play.
- Worked further on the exit from the labyrinth.
- Improved the labyrinth wall texture( now it looks more like blood flowing down).
- Improved Vermis.
- Improved Vermis' room.
- Added text to the letter lying on the office's desk.
- The new monster is finished and almost ready for animation.
- Corrected some sounds and their volume.
- Programmed a save system through checkpoints( still not complete).
- Improved some "respawn" locations.
- Added coins to chests.
- When picking coins the quantity you have appears as a number above the coin's inventory icon.
- Added god lights to the hall.
- Programmed stairs appearing gradually in the tower, they make it easier to reach the third floor but will only appear if you do as Vermis says.
- Improved the library.
- Added a blue wallpaper to the library ( and it works well).
- Blocked out the last zone.
- There are 4 bookshelves and 4 symbol colors now, making this puzzle have a total of 256 combinations possible.
- Unlike the previous version where you could guess the bookshelves combination easily now you need to wander the castle in search of clues, the gif below is just an example.
- Besides all these, I made an attempt at the game's logo.
The following weeks I'll be focusing on making the game playable from start to end.