Devlogs
v0.9!! Get it while it's hot!
Hey everyone, back with an update! Beta Version 0.9
This includes everything that I wanted to add! I am very happy with Arena and I'm shipping this build to Steam for their initial evaluation / play. I posted this here so that players could test things out and report back any bugs that I missed (and because I love ya'll)!
New Game Mechanics
- New character controller: The previous character controller (in charge of player movement and rotation) felt pretty clunky to me when I returned to Arena development so I decided to write a new one. This version feels a lot smoother / faster / more natural.
- Roll mechanic: Clicking the right mouse button while moving now causes the player to roll. Rolling is very helpful for dodging enemies!
- Stamina: Rolling now uses stamina. Another resource to manage.
- Hit Force: Getting hit by enemies now causes a little bit of physical pushback. Stronger hits = bigger push.
- Camera Shake: Getting hit also applies a degree of shake to the camera. Again, stronger hits = more shake.
- Spell Wheel: I noticed that during the more hectic levels I was having difficulty finding the spells I needed via the scroll wheel or the next spell button. Gameplay is fast! To remedy this I implemented a spell wheel (like the weapon wheel in DOOM or whatever other game you know if from). Now, holding down the F or Q button will slow down time and show you the spell wheel. Quickly tapping F or Q will return you to the previously selected spell which is now displayed next to the current spell on the UI.
Changes
- Updated game engine
- Updated lighting
- Updated post processing
- Updated settings UI
- Added previous spell UI icon
- Added frame rate cap
- Cleaned up stray floating pixels from sprite sheets
- Blood is always on now. It used to disable if you were unregistered, or under 13.
- Fixed spell casting animation bug
- Added more audience members
- Reduced the size of the archer's arrows
- Archer now checks for friendly fire before letting an arrow loose
- Modified the archer AI to avoid the player more
- Improved the aim of ranged enemies
- The enemy spawner sprite in the tunnel now animates on spawn
- Fixed bug where friendly plant would de-spawn if you cast another friendly plant and missed
- Audio now pitches with timescale (slower = lower)