Posted April 24, 2020 by 1000FPS
Some of you tested and found some bugs, I'll try to correct all the bugs ASAP, but some of them will stay in the backlog for a little longer.
This update has:
- 2 new Screens with vertical and horizontal platforms;
- a simple menu and an ending screen;
- the character was falling 'cause the collider was too small, I've changed his size and couldn't reproduce this error anymore.
- regarding double jumps, I've changed how to get the input values, and it became better.
- for a better control I will have to create a custom Inputsystem
- Triple jump wasn't planned but its ok, in theory you can make infinite jumps, the jump count will reset every time it reaches some "ground