Posted April 24, 2020 by Lea Creative Industries
#debris #devlog #feature
Hi all,
today was particularly fun and exciting, as I implemented flying debris using Unity's sprite renderer and an appropriate script. The resulting game object was so satisfying, that I ended up stacking it multiple times for extra carnage. Watch the whole thing in operation in the attached video, where I rip through a particularly large and juicy building!
I'll be uploading a new demo with this feature soon!