Posted April 23, 2020 by Inverse Ontology
#shooter #development
A real quick devlog this time.
First impressions from people playing DEAD BEHIND is good so far. There are are a ton of improvements to be made but I think the core concept has good bones.
I am working on the following:
And this will be uploaded as soon as voting ends for the jam where the game is an entry.
After that the next steps will be in tightening up effects ( such as impact on hit etc ).
Any and all feedback is of course welcome, so feel free to test it out and drop me a line.