Posted April 23, 2020 by joedaywalt
#release
This week is mostly menu stuff, as April nears it's end and I hope to shift this thing into a beta soon. That won't mean much change in terms of patch schedule, but I'll be focusing on tuning the gameplay more and getting even better sound and art to flesh out the feel. Oh, and a trailer. Games have trailers, and this here is a game--a good one even. There were a few non-menu things, so let's start with those:
Before, you'd blow up an obstacle and you'd get the boom. It's a pretty good boom on it's own, but now you'll hear the sounds of the debris ricocheting around! The glassy ones sound glassy and the rest share a "normal" sound because they're all made of the same stuff.
As part of some of the transition-related stuff (below), I tracked down a few cosmetic issues and solved them. The basic set up was get time stop, wait it out, notice the wrong background color tick in when time starts. Things should flow more smoothly now.
For example, you can't change the window size or display mode on mobile, so the option is gone. I also dropped the rumble toggle from platforms that don't support it. If I took something that was working or missed a dead option on a platform, send me the notes with the GIVE FEEDBACK option in the menu.
I think last week I said there'd be some power-up updates in this release, but I got pretty carried away doing UI polish instead. It's a lot of little things that add up to a huge UX improvement, with basically every interaction with the menu being smoothed out into a short animation. I also fixed a few mouse/tap related issues while doing this.
This week's release was a lot of fun to work on; I really got swept up in the big effect of these little changes. I hope you find the game more put together--let me know by tweeting at @epiblitikos_ or using the in-game GIVE FEEDBACK menu option. Thanks for playing!