A lot of bugs/not-properly-working-things have been fixed, here are the biggest bugs that have been fixed:
Net connection wasn't possible after restart of the game,
The collision on the net was not working as it should
Arrow, to point at the player you want to connect with, was glitching and not always doing what is should
The net was disconnecting really easy
The movement of the players when they were connected to each other was incorrect.
Respawning after dying didn't work anymore
The menu's now work with 4 controllers
Newly added things:
After playtesting, we decided to disable the collision between player and food. Now the players need to connect to each other in order to please their God.
There is a slow field that will slow the player down if he is in it's range.
We've started to work on the slippery surfaces so now when a player enters such area he will slide a bit.
Characters :
Finished versions of the enemy Crab and God model.
UI:
We started to work on the UI this week with making buttons and sliders and a main BG for the menu