Posted April 22, 2020 by PicusB
#Update #PatchNotes
Hi everyone,
With the end of Ludum Dare 46 behind us, we have received feedback from the Community on our little game. With notes in hand we set out to fix bugs and issues that cropped up in development or didn't quite work the way we intended, all within the spirit of the competition (no new features!).
Here's what's changed:
Update April 22, 2020: V 1.1
- Fixed Torch and Music Volume in "How To Play", no more loud "boom" at the beginning, eardrums rejoice! Note: was a potential issue in other areas which are now corrected as well!
- Fixed Hole in the Courtyard, Some level design gaps adjusted (N)
- Fixed Pause Menu > Main Menu (Would not reset Timescale, oye!)
- Fixed some missing colliders in the courtyard
- Fixed the first moving platform which did not move
- Fixed some lantern positions
- Fixed some missing music (victory and death)
- Fixed AI Attacks, enemies will now not attack while fleeing
- Fixed AI indicator when fleeing to properly display enemies that are affected by the torch swing
- Adjusted the Torch Range for the torch attack to work at a greater distance (50% increase), based on feedback
- Adjusted the tutorial to mention sprint, based on feedback
And now, a challenge, as you can see in the screenshot my record time to the end of the dungeon is 4:05. Do your best to beat that clear time, and post a screenshot to challenge the rest of the community! :)
PicusB