Devlogs
Redesign of three levels
Posted April 22, 2020 by Eyon
#strategy #2D #art #dungeon #simulator
Yeaah Big update here, I improved all 3 levels.
I saw that level 1 and 3 had level design issues, and from the feedbacks I got that the levels were too long.
- Improved level 1: it is now more challenging and shorter
- Imrpoved level 3: it is now more challenging and shorter
- Level 2 is shorter
- Corrected the damage speed of the character, it is not noticeable by the player but it would have caused me problems later
- The maps are easier to read
Next time level 4 should be playable =D