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Week 5-7 | Dev Log | Jamie Pasnin

SGD 300 FPS RPG
A downloadable game

Week 5-7 | Development Log | FPS RPG

Finalizing Health System, Combining Work & Covid

Introduction

During weeks 5 to 7, the project work has slowed down due to the transition to online learning and communication, and as we as the team are combining each of our components work to create a base foundation for a FPS game. Week 5 was the only week within the specified time frame where I worked on finalizing the health and armor system: 

  • Added armor recharge with delay and rate variables.

Goals

The following were the primary goals for week 5.

  • Create armor recharge capability into the health and armor script.

Personnel

The following is the primary author and any secondary authors who assisted in completing the set tasks given. 

  • Primary - Jamie Pasnin
  • Secondary - N/A

Technologies, Tools, and Resources Used

The following are the technologies, tools and resources used to assist in completing the set goals.

  • No external technologies, tools or resources were used this week.

Key Tasks Undertaken

The following are the key tasks that were taken to help a developer/reader understand how the tasks were completed.

What I Found Out

The following is any particular lessons learned in week 5.

    • Learned how to use time countdowns within Unity and from troubleshooting on my own learned how to create rechargeable armor.

    Open Issues/Risks

    The following is a list of any issues or risks that were unable to be resolved that caused tasks to not be completed. 

    • No issues or risks were presented that caused tasks to not be completed. 

    Solution Justification

    The following describes why I chose the solution that I did to complete the goals set in week 5. 

    • Because I created and troubleshooted this mechanic on my own, the solution I came to was not planned but rather accomplished through trial and error.
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