Posted April 21, 2020 by TURBODRIVER
This tutorial will explain to you how to convert animations from Blender to clips for The Sims 4.
Once you’re done with your animation, you have to turn the ’.blend’ files into Clip and Clip Header files.
To do that you have to use Sims4Studio. If at any point Sims4Studio requires Blender to be installed and you’ve already installed it, set its location in ‘Settings’ menu.
If you never turned on Sims4Studio, turn it on once, let it load, and turn it off.
Go to the "C:\Users\name\Documents\Sims 4 Studio\Mods" folder and place the TURBODRIVER_WickedWhims_Override_Sim_Rig.package file in there. This will assure the custom rig is used.
In my example, I have two animations - one for a male and one for a female.
In older versions of Sims4Studio these are called FrameDuration, MaxFrameCount and Duration.
In some situations, your animation might not loop seamlessly. In that case, you may want to adjust the TickLength and the TickCount with the Duration value.
The number of frames of your animation in Blender is in the value labeled as 'End’ at the bottom of the timeline.
You use this value to set your animation duration by multiplying TickLength with TickCount.
For example, if your animation has 100 frames, you multiply it by 0.03333334 to get 3.333334 which would be your animation duration.
TickCount and TickLength variables always have to work together to create the Duration variable.
You can see pairs of Clip and Clip Header by the same 'Instance’ value on the list. Make sure Clip and Clip Header have the same values entered for TickLength, TickCount, Duration, and ClipName.
You can consider editing these values in S4PE instead which would automatically update the Clip Header file for you.
Now you have exported your animation files that are ready to be used directly by the game.
For this, you have to check out the 'Creating WickedWhims Animations Package’ tutorial.
Last update: July 24th, 2023