Posted April 19, 2020 by Bobby Wolfe
#game design #help #solo dev #level design
Hello!
I've been thinking about Luminous a lot lately (with this extra time I've had off) and been looking at the overall work load left to finish the game. It is still a lot left.... another 6 worlds with 8 levels each totally 48 more levels!! So, I've been thinking how can I modify the game plan to make the workload more feasible
Here's what I've come up with... I would love for anyone to read through and tell me their thoughts?? Even if you haven't played the game your insight is helpful. But if you haven't you should download the demo (it's free) and check it out!! 😉
Option 1:
Remove a few worlds to make the number of levels left to complete less. Take out worlds like Cyan, Pink, and Rainbow. Leaving 6 worlds with 8 levels, totally 40 levels in the final game. Maybe add Rainbow later as a DLC or free update.
Option 2:
Remove a few levels from each world. Leaving 5 levels in each world instead of 8. Plus removing Rainbow world. I can move other levels already made to other worlds, saving me some design time. This would result in 8 worlds, 5 levels each, totaling 40 levels. Also, maybe add Rainbow in later as a DLC or free update.
Option 3:
Keep all 9 worlds, but each world is unlocked through a certain number of stars or pellets collected. Each world only has one level, but it's randomly generated and basically infinite. They are built like level 8, with obstacles and a large "boss" type chasing you. If you die, you have to start over. Get as far as you can, collect as many stars or pellets as possible to unlock the next world. Aura's will exist in the level to help protect you from obstacles, but not the boss. Perma-Auras would be removed from the game.
Option 4:
Just keep going... suck it up and just get the work done, no matter how long it takes. The game is good, and to cut it short would be a disservice to the product. Keep going!!
Thank you for reading through this. Please let me know your honest feeling and feedback. I'd love to hear what you think. Your opinion means a lot to me, and the future design will benefit from your input. Just comment below and I'll be sure to read and reply.
Thank you,
- Bobby
(solo dev of Luminous Labyrinth)