Posted February 17, 2026 by Siris Pendrake
New Features:
-Many weapons now have select fire modes activated by the X key.
-If you have a flashlight equipped, you can now use it in your offhand when wielding one-handed weapons.
-New Night vision scoped weapons.
-Added Thermometer item that can be used to tell how sick the player is.
-Added new medicine types.
-Land Mines and IEDs placed by the player now save on level transition.
-If there are items in the transition area when exiting a level, a screen will appear that allows you to pick them up.
-New content like dungeons, artifacts and armor.
-New dynamic environmental hazards.
-New player customization options and armor models by Tea-Loving Lad.
-New player Attributes.
Changes:
-EMP Devices now have added functionality.
-Added more armor and weapons to Observatory Shop pool.
-Fixed hard-coded text to make it more easy to localize.
-Added more Freelancers to the Observatory base.
-Added mushroom spawns to levels that were lacking them.
-Bandages found while looting are likely to be dirty. They will need to be cleaned before use or else risk getting sick.
-Secure Lockers now have better loot.
-Equipment slots now display their key binds.
-Added confirmation pop-up before opening/consuming important quest items.
-Player head lamp now uses the correct relative location based on the headgear’s model.
-Lamps, lanterns and fuel containers now spawn Molotov-like fires when exploding.
-Made pump shotguns cycle faster.
-Holding the reload key to check ammo now works on pure Eather weapons.
-Attempting to pry open an unlocked door will now result in the door opening normally.
-When accepting a quest you have already completed, the option to turn it in will immediately become available.
-Gave some monster enemies new unique combat barks.
-Changed the name of 'Pigmy' to 'Wight' in order to no longer associate this NPC with the real-world baggage of the former term.
-Replaced mannequin with wood board in tutorial for melee.
-Certain monsters like not-deer will no longer stagger on crits and get stun-locked.
-Sprinting now cancels leaning and vice versa.
-Leaning now lowers move speed.
-Reworked some weapon sights for improved visibility.
Bug Fixes:
-Yet more typos have been quelled!
-Fixed issues with mushroom spawning.
-You can no longer use consumables while under water.
-Taking hydrophobic damage from rain will no longer cancel aiming.
-Power boxes and cultist altars should now take explosion damage correctly.
-UI now correctly remembers the mouse position on resolutions other than 1920x1080.
-Fixed the damage model on pipe bombs; radius and max damage values were previously swapped.
-Fixed shops and traders with long names breaking the UI layout.
-Fixed a bug where the underwater post processing effect could sometimes persist after the player emerged from the ocean.
-Fixed a bug where the world map would not be displayed after accepting a quest.
-Fixed a UI bug where right clicking on the exact frame that the cursor left an item card would open a context menu targeting a null item.
-Fixed a stuck spot in the back of a truck on "South Bend".
-Adding or removing the haggler perk will now immediately update prices in the shop screen.
-Key mappings will now initialize correctly on the main menu, even when no config was present.
-Addressed issue where Boat Man would detect phantom contraband in the player's inventory.
-The player no longer loses Insurrection rep when other damage sources destroy fuel tanks in Gold Wood.
-It should no longer rain indoors in The Wall.
-Fixed detached tac-light on Scoped RH-55.
-Fixed the hit-box of the crafting bench so that items no longer get stuck in it.
-Shielded NPCs are no longer permanently immune to explosions.
-Fixed weapon loot pool for lab dungeons.
-Fixed Stun Baton not being able to burn away cob webs.