Devlogs
π Devlog 32
Posted February 17, 2026 by sssnmv
#Devlog
π Rethinking scenes for the Update 50
We've made the decision to rethink and improve certain moments in the final scenes,
to make them more emotional, expressive, and memorable.
Sometimes taking a step back allows you to move two steps forward — and that's exactly what we're doing now π₯
π Changes to Update 50
Since the announcement, additional adjustments have been made to the update's structure, and now we want to share the final list of changes you'll see in the next update.
π Whatβs new in 0.50:
π Story & Scenes:
ποΈ Animations:
π¨ Assets:
π οΈ Improvements & Fixes:
- Finished CG of confrontation between Mistress and Queen of Blades
- Updated all languages.
- All bugs will be fed to the Hydralisks. Thanks for your help! π
π Quick changelog:
- β Removed the Christmas scene that was previously planned
- π Changed the structure of the final event into the "Hunt" and "Caged" events
- π¬ Changed the planned animation:
- instead of the "Zergling Essence" scene, "Zergling Washing" will be animated
- π¨ Improved Stukov's sprite — previously he walked around with a mutated arm despite being freed from the Cerebral
- πΌ Added 2 new backgrounds
- βοΈ Improved the art for the Queen of Blades and Mistress confrontation event
We've tried to make the update more cohesive and stronger in terms of atmosphere.
π Release 50
Just a bit of time left until the release.
We need to finish checking some scenes, conduct alpha and beta testing — and the update will be with you.
The finish line is already in sight ππ₯