Posted April 19, 2020 by MequonMan
#update #large #content #mequonman
In this update enemies were completely revamped and the terrain generation system was changed:
-All of the shape enemies have been removed and replaced with humanoid characters with varied behavior.
-Added jetpack particles.
-Added an almanac that explains the various enemies.
-Changed the terrain to use Perlin Noise instead of random numbers for the height. It looks a lot smoother, somewhat Minecraft-esque.
-Adjusted the jetpack to make it less annoying when you are out of fuel.