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Devlogs

Riziko Devlog 2

Riziko
A browser game made in HTML5

UI & User Experience

  • Smart "Give Up" Flow: The "Give Up" action now triggers the Name Entry prompt before the Game Over screen, ensuring high scores are properly captured even when forfeiting.
  • Boss Health Readability: Updated the Boss Victory UI to display remaining Boss HP as a clean percentage (e.g., "%67") instead of a raw fraction, improving at-a-glance readability.
  • UI Polish: Performed general size adjustments to UI elements for better layout consistency.

System Fixes & Optimization

  • Leaderboard Precision: Fixed a trimming issue affecting high-scoring runs. Implemented a secondary string-based storage system to preserve exact score values that exceed standard integer limits.
  • Boss Victory UI Fix: Implemented a safety check to prevent the "Discards Remaining" stat from visually overwriting the "Riziko Earned" reward if text objects are duplicated in the Inspector.

Localization & Gameplay

  • Turkish Localization: Corrected the Turkish translation text for "Sloppy Play" penalty notifications.
  • Gameplay Balances: Adjusted general gameplay values and boss difficulty scaling for a fairer challenge.

Files

  • RizikoBuild.zip 16 MB
    17 hours ago
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