Posted April 17, 2020 by LincRead
This update is part of an ongoing effort to make sure the current version of the game is playable, stable and fun.
We fixed an annoying bug that caused wrong behavior when looking for enemy units to attack, a number of other rare bugs, and a number of rare crashes.
We also fixed that units couldn't enter Watchtowers and garrison spots that another unit occupied when it died.
General improvements
- Can no longer see the amount a resources left when selected resource is not visible by any allied units or buildings
Balance changes
- Health regeneration starts 5 seconds after last hit (was 8s)
Bug fixes
- Fixed a bug that prevented units from automatically targetting units instead of buildings whenever unit was looking for nearby enemies, for example after killing an enemy or moving in attack move (this problem was leading to a pandora's box of rare bugs)
- Fixed several potential crashes
- Fixed a bug that prevented any units to garrison any spots that a garrisoned unit died while occupying
- When selected enemy dies UI will now reset as it should
- Fixed another rare bug that could make a villager move to the bottom of the map for no apparant reason
- Fixed analytics that gave us false data about how many players starve in single player