Posted April 16, 2020 by Dani Marti
#indiegame #indiedev #madewithunity #leveldesign #lowpoly #unity3d #rpg #indiegamedev #gamedev #diablo4 #fantasy #actionrpg #indiegamelover #roguelite #hackandslash #unitydev #path of exile #prince of Persia #dark souls
Here is a breakdown how my levels get procedurally generated ... All of that happens during runtime meanwhile you are staring at the intro screen 😀