Posted April 15, 2020 by porousnapkin
#patch
0.0.11 is up. Every enemy got a new attack in this build. Peasants are throwing turnips now! Changelist below
- Forts are less common (suggested by Jason).
- Sped up animations of most combat units slightly.
- Added particle effects to most attacks.
- Added an option to turn off antialiasing to increase performance.
- Added an option to lower the resolution to increase performance.
- Minor performance boost when in map.
- Increased timing window on location clicks to make travel clicks easier to register (reported by @Crowley93 and @Enrymion )
- Fixed crash due to replacing your own banks with new banks (reported by @mtarini)
- Fixed a combat crash caused by removing an already removed combat passive (repoted by Jason)
- Added a simple background to combat.
- Knight base strength increased by 1. Added a new ability that wounds targets.
- Archer can now poison targets.
- Pikeman has a new attack that grants him 1 shield after attacking.
- Shade has a new attack that heals one after attacking.
- Peasant now sometimes throws turnips.
- Units are now removed from initiative as they act
- Unit attacks are now telegraphed next to HP bar. Only passive effects are on top of HP bar.
- Changed "Strengthen Pact" to only heal 5 HP to whole party, rather than all health. Lowered notoriety gain from it.