Posted February 14, 2026 by jb0010
first proper(?) dev log
everything is in lowercase cause the game is about imps (or just small creatures) ¯\_(ツ)_/¯
decided to upload this for now as i'm gonna be working on a game for godot wild jam #90 :)
up to this point i have been playing around with navigation and avoidance
different collision layers and masks
normal distribution @-@
i also briefly used the vision cone add on but decided to use a single ray cast that always points towards the player instead. less ray cast less performance cost i guess :)