Devlogs
Content update #2
New features
Improved sliding
- Landing on a slope now effects initial slide speed
- Landing at high speed will now automatically slide the player down (even if standing still)
- Player now maintains momentum from sliding after jumping/being airborne
- Player will now get up from crouching automatically if speed is low
Change log
- Sliding downhill now has lower acceleration and higher max speed
- Sliding has more realistic "friction" to feel less slippery
- Reduced boost speed slightly
- Added a few more obstacles in the level