Posted April 13, 2020 by sacredtwin
This week we've come out with our polished build
Most of the changes we made were in response to feedback we received. There were lots of comments saying that finding some of the cutscene triggers was difficult, and it was clearly something we overlooked. We also saw things regarding several bugs and other unintended behaviors that we fixed/removed.
Future plans are to further tweak the penguins movement(colliders are a bit awkward at times), create more potential enemies, and iterate on any new feedback received.