Posted April 12, 2020 by Another RPG Enthusiast
false
.persistAfterDeath
and persistAfterBattle
for greater modularity. refreshPuppets
now only removes effects that do not persistAfterBattle
.Effect.decay
should now be able to remove sticky effects.refreshPuppets
now only refills action uses if the actionRefillAfterBattle
variable is true
. By default, it is set to true
.deathcheck
will now remove sticky effects from defeated characters.