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Procedurally generated maps

Life in Quarantine
A browser game made in HTML5

So I noticed quite a few downloads on Google Play the other day. However, a large portion of the players uninstalling the app not long after.

Due to the short game play most people probably just expect a bit more replayability.

So I down-ported procedurally generated maps from Version 2, which is in active development. This adds quite some challenge and replayability to the game. Furthermore, I decided to make it a bit easier for the player to unlock items and shift the focus on free play and high score mode. From a game design perspective, I want the player to discover one item after another without facing too high difficulty early on.

While I was at it, I down-ported improved android controls too.

However I'm quite excited about Version 2. The added items and emerging tactical variety really make a big difference. Stay tuned! :-)

Files

  • quarantine-windows.zip 24 MB
    Version 12
  • quarantine-mac.zip 33 MB
    Version 12
  • quarantine-linux.zip 24 MB
    Version 12
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