Posted April 11, 2020 by Another RPG Enthusiast
endofbattle
now unsets the battle controller and the enemy party variable to reduce overhead.fight
, playMusic
, and clearMusic
macros (thanks to A Friendly Irin for providing this code), and the typewriter
macro to Widgets (General)
.addItem
now has a handler preventing item stacks from going over an ITEM_MAX
variable. By default, this is set to 9.itemDrop
macro from Cartoon Battle. Sorry, I thought I already added this one!LevelUps
is now initialized to an empty array in StoryInit
. This should prevent later errors.refreshPuppets
has been moved back to the default end of battle code, but has been given additional handlers if lasting damage is desired.deathcheck
now adds the entire enemy object to the kills
array, instead of just the name. This will allow you to access more attributes of defeated enemies as desired.