Devlogs
Weekly development report: 2020/04/11
Steam SkyA downloadable game for Windows and Linux
Stable version got another quiet week. And probably it will stay that forever (at least for version 4.0). Very soon will be released a new development version and the whole development will be focused on preparing a new, buggy, big release.
In the development version, this week got some more changes than last weeks:
- Finally finished updating the game data with reputation requirements for recipes
- In exchange, I started adding new goals for the other than Poleis factions (races)
- Selling items which are unavailable for a player due to low reputation to the base, now gives more reputation in that base. Not too much, but still a bit better.
- Added versions check to loading saved games. Earlier from time to time players tried to run saves from the development version in the stable. Effects were sometimes very spectacular :)
- Also added better information about why the game can't load a saved game.
- Other thing better clarified - sometimes when a player assigned a not too experienced medic to heal a wounded crew member, the game was sending wrong message that the medic don't have proper tools to work. Now it correctly inform that you need a better medic ;)
- Docking fee now is taken during undocking from the base, not like earlier, before even dock. Small change in code but can have a big impact on the whole game.
- Started work on ability to escape from the bases without paying for the docking. This is almost finished, also need some tests.
- Some small changes in UI, like for example, added basic cost of docking to the docking button, so a player can see info how much it will be cost before dock operation.
- Updated help with information about changes to docking
- As almost always: some UI optimizations under the hood were done too.