Posted February 09, 2026 by JOITraining
Hi all! This week I had to slow down my development of JOI Training due to urgent work for my freelancing job. Now I am more free and happy to be back!
This week I released version 1.0.14, with these changes:
Then I've made some improvements to my analytics dashboard. I've basically developed a simple dashboard that allows me to see how the website is performing. Here's an excerpt of it.
This dashboard is super helpful also to spot bugs. For example, I can see what combination of operating system and browser leads to games of shorter duration, which usually means that something is not working (either the images are not showing, or the audios are not playing, etc). Then, I can use a desktop/mobile simulator service like LambdaTest to see how the game plays on a specific device and with a specific browser. This way I can be sure that the game works for most of the devices and browsers, and it helps me solving bugs.
Another thing that I did this week was posting on the r/joi subreddit. Here's my post. This subreddit is probably the most suited for getting visibility for this project, and the post performed very well! The huge spikes in the charts that you can see above are because of this post. On February 4th, more than new 3,000 people played at least one game! Some people also left feedback and bug reports to me, either directly from inside the game, or by commenting on the Reddit post. The next developments will be influenced by these feedback.
For my Reddit post on r/joi, I decided to use the link to the itch page of this project instead of using directly joitraining.com. This is because I was afraid of the mods deleting my post because it contained a link to an unknown website. I thought that seeing a link to a itch.io game would have been perceived as more safe, and the post stayed alive. Maybe it would have worked with joitraining.com, I don't know.
Because of this, now I also see some data in the analytics from my itch.io dashboard. All the views of the game are due to the Reddit post, as the game is not yet indexed in itch.io unfortunately. Normally, new games correctly indexed would get a few hundreds views daily directly from users coming from itch.io (e.g. from their internal search engine), but it's not the case for my game. I wrote an email to their support team on Friday and I didn't get an answer yet. I've read online that it can happen and they usually answer in a few days, so for now I'll just wait.
Other data that I have comes from the Google Search Console. From there, I can see how many impressions joitraining.com gets in Google search results, and how many clicks. Web search clicks increased since starting posting on Reddit, but people are finding joitraining.com by googling "joitraining", which means that are returning users that already know the website. This is perfectly normal, as I haven't done any SEO content on the website yet. I plan to write content about femdom, maledom, consent, etc in the future, whose effect will be to attract people to the website who were looking for related content. When it will happen, different queries will show in Google Search Console.
Here are some of the next things (high priority) that I'll be working on in the next days:
If you want to support the development, please consider joining a membership on our Patreon page, as it will help us allocate more time on this project! Thank you for reading and have a nice day!