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Devlogs

1.49a

Final Stepasy
A downloadable FinalStepasy for Windows
  1. Version 1.49a

    Release Date: January 28, 2026 Core Systems
    • Fixed movement interpolation so player movement is smoother both locally and remotely
    • Greatly improved overall performance and resolved multiple memory leaks
    • Fixed logout behavior
    • Fixed selling items causing crashes after recent packet changes
    • Fixed multiple crash issues including missing globals, popup logic errors, and syntax errors
    Login & Frontend
    • Updated the login screen to display a real-time preview of Grindelvain
    • Login screen now shows connected players when Grindelvain is populated
    • Synced audio handling and mute persistence during login
    Visuals & Graphics
    • Added animated tiles
    • Created new base character and class sprite sets
    • Fixed tint overlay behavior; toggling now updates immediately and correctly per player
    • Fixed OpenGL rectangle rendering to support per-corner radius arguments
    • Restored screen shake effects without visual artifacts
    • Added a screen shake toggle and additional UI polish, including text bleed fixes and label updates
    Audio
    • Fixed audio issues within the Options menu
    • Audio settings now persist correctly across sessions
    Shops & UI Interaction
    • Updated the shop sell menu
    • Mouse input can now be used to fully navigate all shop menus
    • Fixed mouse scaling and input alignment issues when resizing the window
  2. Combat Systems
    • Added an Octopath-style Break and Boost combat system
    • Enemies now have shields, weaknesses, and broken states
    • Breaking an enemy now causes skipped turns
    • Implemented weakness discovery and shield damage UI
    • Moved shield, vulnerable, and weakness indicators to in-world overlays near enemies
    • Added boost controls (B key, levels 0–3)
    • Boost now scales attacks, skills, spells, items, and healing
    • Added break flash and blue break particle effects
    • Rebalanced enemy shield values and weakness counts by difficulty tier
    • Adjusted enemy spacing and shadow placement during battles
    • Added weapon-type tags to items and enemy drops (sword, staff, mace, dagger)
    Classes
    • Added new classes to the class selection list
    • Updated class-to-sprite mappings: Lancer now uses the Warrior sprite, and Bowman uses the Thief sprite
    • Implemented class growth progression on both client and server
    • Added pre-level 10 stat growth adjustments, level 10 bonuses, and scaling for levels 11 and above
    Skills
    • Added new class skills and learning tables
    • Lancer learns Piercing Thrust at level 10 and Bash at level 15
    • Bowman learns Power Shot at level 10
    • Updated skill deserialization to support new skill names
    Items & Equipment
    • Added new starter weapons: Worn Spear (spear) and Short Bow (bow)
    • Starter weapons are correctly tagged for weapon-type weakness detection
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