Devlogs
Prototype v0.3.1
- Added shooting
- Currently the player shoots from a fixed location in the forward direction
- In the future, the player will shoot towards the cursor
- Added Test_Enemy
- Enemy has a Main Collider and Weakspot Collider
- Hitting the weak spot multiplies the damage
- Enemy is destroyed on death
- Migrated to LWRP!
- Added 2D lighting system
- Player's flashlight casts a strong beam within the environment, and a faint beam through walls or floors
- The environment and enemies use the Shadow Caster 2D component to cast shadows
- The sprites to not automatically cast shadows and require manual shaping, perhaps there is a more efficient way to do this?