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Devlogs

35. Updating Placeholders

Two Steps Forward
A downloadable game for Windows and macOS

This week was mainly spent trying to improve the visuals of the game and making the pause menu. The pause menu looks pretty basic, so there's nothing I want to showcase there. Although I couldn't get animations done, I started to replace some of the previous placeholders with single sprites. I want to be able to replace all the paper placeholders with single sprites before I work on animations. I was also able to include more particle effects in the game! In the GiF, you can see a dust particle appear once the ghost character lands on the ground if you look closely enough.

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