Posted April 04, 2020 by Brennan Hatton
#major update #flower #adventure time #architecture #bugs removed #cart generation #loot #weapons #audio
The game now has 72 weapons. That is over triple previously!
Over 50 swords and daggers.
Some freaking badass axes!
And a lot of them!
A lot of you have been asking for this! I wanted to focus on swords first, but leave the scythe in to let people know more is coming. Well now its here in its scythe-y goodness! Also, MORE IS COMING! Like, triple again more!
Special shout out to Colton, age 13 who I am mentoring in 3D Computer Graphics Art Optimized for Standalone VR
The world now feels more natural and smoother. Things make sense. Or, more sense? It is a infinite dungeon train. There is only so much sense it can make. Things just make more sense okay! Still room for improvement, but it is feeling much better. Check out the below to get an example of what I mean.
Caves and Dungeons go hand in hand, well now this Dungeon Train is also a Cave Train!
They can be strange and creepy, but can contain some good loot!
An indoor courtyard garden on a train!
Here I am showing off my sword and the sunlight which I found in the above cave-cart!
They are pretty, and often containing fruits and vegetables to fix your in-game hunger.
When you go to a fireplace to heal you will notice the following changes.
The flower of life has moved from your belt to your hand.
It sparkles all magically when you heal!
It drops leaves when you take damage. Right now this is only working from game-mode damage taken when changing carts, but will soon be in combat damage too!
You now breathe heavily when you are low healthy.
I feel like I did a lot more here I cant remember, as is the case with every update!
The first few pages of each story will randomize and provide some small insight into how the train works and how to survive.
If you find the ogre drum, you can play it by bashing it with an item!
Its pretty rare to find, and wont work with bare hands just yet, only an item.
I saw someone try to do this in a video they sent me, so I made it work!
They leave a train of paper in the air, it looks great!
The cart generation is SIGNIFICANTLY less buggy.
Walls shouldn't disappear now. Ground shouldn't either (but it does god-damn it, just really rarely)
Actually, so many bug fixes I cant remember them all.
Physics is buggy, items fall through the floor when touched by a weapon sometimes.
Items will break or disappear when entering a cart. Shouldn't effect game-play at all, but is an imperfection I must destroy!
Combat is still needs a lot of work.
The engagement leaders in discord currently are:
Thanks to all the discord members, for all the support !
There is a big list of things I want to do this game.
Top three are
But here is the full list.
Also I am working on a Pokedex meets the Enchiridion to reveal stats about items, but first I need to make items have stats.
Its very early days for this, so dont judge the low quality model / animation to hard. It will improve!
Cheers,
Brennan
If you like this update, please leave a review on Side Quest! Whats-Hot on SideQuest is a combination of number of reviews and average star rating and getting up there helps me get more support to do more updates!