Posted April 04, 2020 by puddledockgames
Another update!!!
Be sure to delete your existing save files before playing this build. As always, if you run into any bugs please don't hesitate to reach out on Discord.
This is a smaller update, but adds a fair bit of new functionality.
The biggest addition is that Astrominer now supports key binding for PC! So now you can customize the controls to your heart's content. I'm not sure if I'll add key binding for gamepad yet. It's a lot of work and getting it working for PC was definitely the higher priority. There's a high chance for bugs since it's a lot of manual setup to read keys and account for them, so let me know if anything doesn't bind properly.
The next big update was with how enhancements work. Each enhancement now has 3 tiers. The higher the tier, the better the enhancement effect. But they will also be more expensive to purchase/craft. I also added the Clearance Cube which allows you to clear all active enhancements on an item so if you decide you want to upgrade the enhancements, now you can do it. Also, enhancements do not stack, so if you have a tier 1 Increased Swing Speed, you can't apply a tier 2 or 3 Swing Speed to that item--that's where the Clearance Cube comes into play ;)
I was also feeling artsy this past week, so I updated the tree sprites in the grass biome!
Here's what the old trees looked like for reference:
And for an extra challenge, be sure to try out the new "One Life" mode in which you get (you guessed it!) only 1 life. This mode has it's own set of save files, so you can have progress in the vanilla mode as well as the one life mode.
Changes